Star Trek panic is a cooperative game where players take on the roles of the original crew members of the USS Enterprise. To win the game, players must successfully complete five missions and then clear any remaining threats from the game board, all while keeping at least one section of the hull of the ship intact. If at any point all six sections of the Enterprise are destroyed, players lose the game.
- Take on the role of a crew member from the classic series
- Defend the U.S.S. Enterprise from enemy threats and Alien encounters
- Work cooperatively to complete your five-year mission













Yin Yee –
I am a huge Star Trek: The Original Series fan, so after reading the reviews on Amazon and BoardGameGeek, and watching a Youtube walk-through, I decided to get this game. I enjoy it and recommend it.The rules and gameplay are not as complicated as other high-end adult board/dice/card games which have flooded the market. Granted, the rules for Star Trek Panic are not super simple, but after reading the manual, reading the BoardGameGeek rule clarification questions, and watching Youtube, and of course actually playing the two recommended Missions, I only made two errors: I forgot that short range ships can board if Enterprise has no shields, and I used the tractor beam to move a ship towards mine (it is supposed to move the ship left or right). I found the shield/damage pieces to be too narrow to attach easily, but they do not fall off.5 stars for theme, excellent homage to TOS, mechanics, design, cool factor, replay value, fun, decent price, and not having a million tokens/pieces/cards like other adult games.Buy it and spread the word so we can get expansions or another Star Trek series Panic game.
Sharon F –
My family loves Castle Panic and the expansion and we are big Star Trek fans, so buying this was a no-brainer. The play is a bit different than Castle Panic, but the same general idea. My son loved building the setup and we enjoyed playing it, but it wasn’t anything outstanding. We have had it for over a month and after the first two days of playing it, it has been on the shelf.
Jeremy –
A surprisingly good game. The board is dominated by a super cardboard Enterprise, a model that gradually gets set ablaze and blown up. The flow of turns and missions are really well designed. I think it is ideal as a family game in which a parent guides the flow for 8-12 year olds, who soon learn and then love to perform the mechanical steps of each turn. We usually play short games – 2 and 3 missions (30mins), but you can play 10 mission epics (2+ hours) if you like.There are not nearly enough cooperative games of this caliber. It also makes a good solo game – there is no hidden information between players that would make solo play difficult.I am hopeful that the designers make an addon for this. The architecture would certainly support a little extra complexity and variety if they wanted to do that. Various optional house rules also suggest themselves – e.g. Captain Kirk should be able to swap two action cards, after all he is the captain. This is not a complaint about the game – it is excellent as it stands.
tweekinout –
I bought this as a gift for some friends this Christmas season. We are all board game fans and huge fans of the Star Trek universe. I purchased this game because it is more than a mere Star Trek themed Panic game, it adds different functionality to separate itself from the original. All in all, I am super happy with my purchase, and I think my friends are too!
mommabirdnerd –
This is a fun game, but the directions are confusing, which is the reason I gave it a 4. I watched some You-tubers to help figure out the game, and now it makes sense. Don’t let the directions issue stop you from purchasing this, because it is
Kindle Customer –
Castle Panic is a light family game. However, the Castle Panic gameplay experience (without expansions) is targeted towards families or other mixed groups of gamers. A more experienced gamer group would overall find the game a bit too light or simple to justify regular play.This game expands upon that system in two meaningful ways:1. Each player will be differentiated with a special character ability.2. The game can be played straight (defeat all enemies in the bag) or you can layer in missions.Overall the modified gameplay feels richer than the otherwise fun but sometimes undifferentiated whack-a-mole of Castle Panic. However, consider that although the Star Trek theme works well and the mechanics are relatively clear there are definitely some associations made in the game which would be more clear to fans of Star Trek (spending resource cards labeled Dilithium doesn’t have to make sense, per se, but is obviously clearer to someone more familiar with terminology from the show).
Greg Hile –
We have played it a few times and find it enjoyable to work together to survive. Not really an every day type of a game for us, but a fun “every so often” type of game.
M –
Fun co-op game from same makers as Castle Panic. There is a lot more game play than I expected compared to Castle Panic. You still defend 6 zones with short, medium and long ranged attacks. However you also get seven different Star Trek characters to play (each with special skills), 18 different missions and the threats can damage you at range. Love the scalability. Play with as many missions as you want, including no missions where you try to defeat all the threats. You can even play without the mission timer to make it more casual play or easier for younger players. Solo play is easy as well. Real high quality components (sturdy card board Enterprise, thick card board tokens, quality cards and heavy plastic shields). This will get played quite a bit.Â